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Since each microlearning asset serves a specific objective, the forms they take are diverse and
                  dependent on the intended learning outcome. Common examples of microlearning objects that
                  can be used across multiple devices, such as desktops, laptops, computers, tablets, and mobiles
                  include the following [7]:

                        Short chunks of texts Interactive/non-interactive infographics, PDFs, and presentations
                        Short  interactive/non-interactive  videos  (graphic  animation,  whiteboard  animation,
                         kinetic text-based animation, explainer videos, mentor-driven videos)

                        eBooks, flipbooks, and audiobooks

                        Short podcasts and recorded webinars Mobile apps and short HTML pages (interactive
                         parallax-based scrolling) QR codes and learner-generated blog posts

                        Gamification and serious games

                        Virtual Reality and Augmented Reality
                        Step-by-step checklists and quizzes

                        Furthermore,  many  tools  and  technologies  exist  that  can  be  used  to  develop  these
                         microlearning objects.























































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