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Since each microlearning asset serves a specific objective, the forms they take are diverse and
dependent on the intended learning outcome. Common examples of microlearning objects that
can be used across multiple devices, such as desktops, laptops, computers, tablets, and mobiles
include the following [7]:
Short chunks of texts Interactive/non-interactive infographics, PDFs, and presentations
Short interactive/non-interactive videos (graphic animation, whiteboard animation,
kinetic text-based animation, explainer videos, mentor-driven videos)
eBooks, flipbooks, and audiobooks
Short podcasts and recorded webinars Mobile apps and short HTML pages (interactive
parallax-based scrolling) QR codes and learner-generated blog posts
Gamification and serious games
Virtual Reality and Augmented Reality
Step-by-step checklists and quizzes
Furthermore, many tools and technologies exist that can be used to develop these
microlearning objects.
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